Retour à la campagne D&D TikTok

Feuille de personnage
BACKGROUND : Urchin
RACE : Lightfoot Halfling
CLASS : Rogue niveau 2
AC
14
Speed
25 ft.
HP
15/15
Hit Dice (D8)
2/2
ABILITIES
STR
8
DEX
16
CON
12
INT
15
WIS
10
CHA
14
SAVING THROWS
STR
-1
DEX*
+5
CON
+1
INT*
+4
WIS
0
CHA
+2
SKILLS
- 5 : Acrobatics*
- -1 : Athletics
- 0 : Insight
- 0 : Medicine
- 2 : Performance
- 7 : Sleight of Hand*
- 0 : Animal Handling
- 4 : Deception*
- 2 : Intimidation
- 2 : Nature
- 2 : Persuasion
- 7 : Stealth*
- 2 : Arcana
- 2 : History
- 4 : Investigation*
- 2 : Perception*
- 2 : Religion
- 0 : Survival
ATTACKS
Name | Attack bonus | Damage |
---|---|---|
Rapier | +5 | 1d8+3 Piercing |
Shortbow | +5 | 1d6+3 Piercing |
Dagger | +5 | 1d4+3 Piercing |
Equipment
- Pet mouse
- Parents’ token
- Common clothes
- Pouch
- small knife
- Hooded lantern
- 2x flasks of Oil
- 10x Rations
- Rapier
- Shortbow
- Backpack
- Ball bearings
- 10 feet of string
- 50 feet Hempen rope
- Tinderbox
- Waterskin
- Bell
- 5x Candle
- Crowbar
- Hammer
- 10x Piton
- Leather Armor
- 2x Dagger
- Thieves’ Tools
6 cp
8 sp
8 gp
0 pp
Other proficiencies & languages
- Weapons
- Simple weapons
- Hand Crossbow
- Longsword
- Rapier
- Shortsword
- Armor
- Light Armor
- Tools
- Disguise Kit
- Thieves’ Tools
- Languages
- Common
- Halfling
Features & traits
City Secrets (Urchin)
You know the secret patterns and flow to cities and can find passages through the urban sprawl that others would miss. When you are not in combat, you (and companions you lead) can travel between any two locations in the city twice as fast as your speed would normally allow.
Lucky (Halfling)
When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die. You must use the new result, even if it is a 1.
Brave (Halfling)
You have advantage on saving throws against being frightened.
Nimble (Halfling)
You can move through the space of any creature that is of a size larger than yours.
Ability Score Increase (Lightfoot Halfling)
Your Dexterity score increases by 2.
Your Charisma score increases by 1.
Naturally Stealthy (Lightfoot Halfling)
You can attempt to hide even when you are only obscured by a creature that is at least one size larger than you.
Expertise (Rogue lvl1)
At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.
- Sleight of Hand
- Stealth
Sneak Attack 1d6 (Rogue lvl1)
Beginning at 1st level, you know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.
The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.
Thieves’ Cant (Rogue lvl1)
During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.
In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.
Cunning Action (Rogue lvl2)
Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.
Livres utilisés pour Robin :
Les meilleurs livres pour des joueurs
Player’s Handbook
Xanathar’s Guide to Everything
Tasha’s Cauldron of Everything
Volo’s Guide to Monsters
Background
Robin est un voleur bien connu du milieu underground de la ville d’Hautcéans. Abandonné par ses parents dans des circonstances louches dès son plus jeune âge, il dut apprendre à se débrouiller seul, tout en s’occupant de sa jeune soeur Marie. Donc, il dut apprendre assez tôt à voler pour survivre. Par contre, il a toujours ressenti un grand malaise en volant le bien des autres. C’est pour cette raison, qu’il donnait toujours les surplus de ses larcins aux sans-abri, ce qu’il lui permettait de donner un sens à sa situation.
Par contre, durant une soirée froide et brumeuse en revenant du marcher, le petit voleur surprit deux humains de genre masculin enlever sa soeur Marie. Malgré sa grande habileté physique et ses connaissances approfondies de la ville, Robin n’avait pas réussi à pourchasser les deux kidnappeurs. « J’ai probablement volé la mauvaise personne, se disait-il ! »
Après plusieurs jours de recherche dans la ville à user de ses contacts, Robin alla dans l’Auberge des Trois Blaireaux. Cette auberge était tout à l’est de la ville et accueillait les nouveaux voyageurs qui arrivaient de cette direction. Peut-être que le jeune roublard pourrait trouver des alliés pour retrouver sa soeur.