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Feuille de personnage
BACKGROUND : Apprentice Wizard
RACE : Human
CLASS : Sidekick Expert niveau 2
AC
10
Speed
30 ft.
HP
20/20
Hit Dice (D8)
4/4
ABILITIES
STR
10
DEX
10
CON
10
INT
14
WIS
10
CHA
11
SAVING THROWS
STR
0
DEX
0
CON
0
INT*
+4
WIS
0
CHA
0
SKILLS
- 0 : Acrobatics
- 0 : Athletics
- 0 : Insight
- 0 : Medicine
- 0 : Performance
- 2 : Sleight of Hand*
- 0 : Animal Handling
- 0 : Deception
- 0 : Intimidation
- 4 : Nature*
- 0 : Persuasion
- 2 : Stealth*
- 4 : Arcana*
- 4 : History*
- 4 : Investigation*
- 0 : Perception
- 4 : Religion*
- 0 : Survival
ATTACKS
Name | Attack bonus | Damage |
---|---|---|
Fire Bolt | +4 | 1d10 Fire |
Burning Hands | DC12 | 3d6 Fire |
Dagger | +2 | 1d4 Piercing |
Equipment
- Common clothes
- Dagger
- Wand
0 cp
5 sp
99 gp
0 pp
Other proficiencies & languages
- Weapons
- Simple weapons
- Armor
- Light Armor
- Tools
- Alchemist’s Supplies
- Thieves’ Tools
- Languages
- Common
Features & traits
SPELLCASTING (Apprentice Wizard)
The apprentice is a 1st-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). It has the following wizard spells prepared:
Cantrips (at will): fire bolt, mending, prestidigitation
1st level (2 slots): burning hands, disguise self, shield
HIT POINTS (Sidekick)
Base 2d8 : 9
Lvl1 : 12
Lvl2 : 20
Whenever the sidekick gains a level, it gains one Hit Die, and its maximum increases. To determine the amount of the increase, roll the Hit Die (the type of die appears in the sidekick’s stat block), and add its constitution modifier. It gains a minimum of 1 hit point per level.
If the sidekick drops to zero hit points and isn’t killed outright, it falls unconscious and subsequently makes death saving throws, just like a player character.
BONUS PROFICIENCIES (EXPERT SIDEKICK)
The sidekick gains proficiency in one saving throw of your choice: Dexterity, Intelligence, or Charisma.
In addition, the sidekick gains proficiency in 5 skills of your choice, and it gains proficiency in light armor. If it is a humanoid or has simple or martial weapons in its stat block, it also gains proficiency in all simple weapons and with two tools of your choice.
HELPFUL (EXPERT SIDEKICK)
The sidekick is adept at giving well-timed assistance; the sidekick can take the Help action as a bonus action.
CUNNING ACTION (EXPERT SIDEKICK)
The sidekick’s agility or quick thinking allows it to act speedily. On its turn in combat, it can take the Dash, Disengage, or Hide action as a bonus action.
Livres utilisés pour Talrin :
Les meilleurs livres pour des joueurs
Player’s Handbook
Xanathar’s Guide to Everything
Tasha’s Cauldron of Everything
Volo’s Guide to Monsters
Background
Talrin a perdu sa soeur quand il était jeune.